

Getting a capital ship anti-missile system (AMS) can be a life saver.

Even though the game's mouse sensitivity is abysmal, making it hard to target loot with the mothership, it's worth taking the time and effort to collect it.The Halberd cannon is a good option for arming fighters early in the game.Avenger machine gun turrets are another option (much better than Gatlings), but their short range makes it hard for the mothership to support your fighters. Laser turrets have high accuracy and the longest range, which makes them good for supporting your fighters. Not only do they do more damage than the Scorcher, but they also have a faster rate of fire and slightly increased range. It would be nice since it's the first cannon with medium accuracy. When it comes to your first turret upgrades, note that there is no Halberd turret in the game.In general if you mix turret types then it's best to put the longest ranged turret in the rear and put the shortest ranged turret in the top front. It would be really nice if you could swap the location of the Gatling with the front Scorcher, but that's not possible until you can dock, and you have to fight before you'll be able to. Your first mothership with a hangar, the Mastiff, starts out with two Scorcher turrets and one Gatling turret.Getting a repair system should be your first priority as soon as the storyline allows you to dock with a station to buy one. You can pay 1000 credits for repairs at a Maintenance Station, but they aren't common enough to rely on. Neither of these happen in Star Wolves 3. In Star Wolves 2, it was repaired every time you docked with a station. In Star Wolves 1, the mothership was repaired after every jump through a portal.
